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Dieu Poney

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Inscrit le: 26 Mai 2009
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Localisation: Toulouse

MessagePosté le: Lun 9 Nov - 12:42 (2009)    Sujet du message: Build Elementalist Répondre en citant

We’ve reached the girls of SUN, and we start off with the beautiful, magical, and holy Elementalist class.  These sorceresses are armed with the power of the elements – earth, wind, fire, and water – and can destroy their foes before being touched by a single attack.  Don’t let their size fool you, or you might not live to regret it.

The Basics

The class of the Elementalist can either be the strong caster or the supporting healer, the path of Ether or the path of Circle of Healing, respectively.  Those that take this class down the path of Ether will have strong magical attacks that slow enemies down, burn them to a crisp, and chop them into little bits; conversely, those that choose Circle of Healing will be able to provide amazing buffs to their groups, heals to keep their parties alive, and the all powerful resurrection.

The Weapons

The mighty staff has been used by casters in many other games, and SUN is no different.  These mighty sorceresses use staves to pummel their enemies should they get too close, and provide a great boost to offensive magical attacks. 

Glass Orb
Glass orbs are the wands of SUN, and can fire quick, magical attacks at their enemies from a distance.  The glass orbs are perfect for the Elementalist who never wants to encounter her enemy face-to-face, and rather rely on her magical abilities.  Most glass orbs will reduce the amount of MP consumed when using abilities, but they may not give as much offensive magical power as the staff.

The Starting Stats & Stat Combos

str : 8
agi : 12
vit : 13
int : 25
spi : 22

Intelligence / Spirit

This stat combination is all about providing the player with a large MP pool to cast from.  Elementalists that choose this path will have enough resources to never run out of MP for their next attack.  This stat combination is only recommended for seasoned Elementalist, because this combo requires a lot of planning to implement.

Spirit / Intelligence

This combination is similar to the Int/Spi combo, but relies on MP regenerating quickly rather than having large amounts of MP.  This combination is great for the healer inside of any player, but it does mean that you’ll lose out on a lot of healing abilities.  I’d recommend that you spend your left over points in Circle of Healing if you choose this combination, because this is primarily a healer combo.

Intelligence / Ether

This is the devastating caster build, or also known as the pure Elementalist.  This combination is meant to bring the pain via strong magical attacks against enemies, and is particularly helpful at attacking groups of foes, but still powerful against single targets.  Players looking for a strong caster in SUN can stop searching, because this is it.

Intelligence / Circle of Healing

The primary healer in SUN, the Intelligence / Circle combination is a must for any group.  Because SUN has fewer classes, players that take this combination are sure to get lots of invites to groups, and possibly lots of gear for their efforts.  This combination allows players to have a large MP pool, and access to the many powerful spells found in the Circle tree.  There is no stronger healer in SUN than the Intelligence / Circle combination.
The Elementalist is a powerful sorceress to be sure, and any player seeking amazing magical abilities will love this class.  These lovely ladies have focused their minds on being the strongest casters in the land, and have succeeded in doing so.

Merci a Taylor Langford du site mmofury pour son guide de build elementaliste.
(post original ici)


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